﻿using UnityEngine;

namespace Yoozoo.Gameplay.Liberty.VehicleController
{
    public class ConvertCarTools : MonoBehaviour
    {
        [Header("车辆名字(节点)")]  
        public Transform Car_Name_Root;
        
        [Header("车辆根节点(XXXX_ROOT 下第一个节点)")]
        public Transform Car_Root;
        [Header("车辆LOD1节点")]
        public Transform LOD2;
        public Transform LOD1;
        public Transform LOD0;
        [Header("车身节点(带有车身mesh的节点)")]
        public Transform Car_Body;
        [Header("车门-前右")]
        public Transform Door_FR;
        [Header("车门-前左")]
        public Transform Door_FL;
        [Header("车门-后右")]
        public Transform Door_RR;
        [Header("车门-后左")]
        public Transform Door_RL;
        
       
        [Header("车胎-前右")]
        public Transform Tire_FR;

        public WheelCollider WheelFR;
        [Header("车胎-前左")]
        public Transform Tire_FL;
        public WheelCollider WheelFL;
        [Header("车胎-后右")]
        public Transform Tire_RR;
        public WheelCollider WheelRR;
        [Header("车胎-后左")]
        public Transform Tire_RL;
        public WheelCollider WheelRL;
        
        public Transform frontPoint;
        public Transform backPoint;
        public Transform leftDoorPoint;
        public Transform rightdoorPoint;
        public Transform leftSeatPoint;
        public Transform rightSeatPoint;
        [Header("Audio")] 
        public Transform audioEmitter;
        
        
    }
}